One thing you can say about Matrix Games, their games just keep on giving! It's too bad, there's no graphic updates, the 2D counters are just too small for any res greater than 800x600. There seems to be some discussion of the possibility of future graphic support in the future from Slitherine & Lordz Studio, that would be great. Maybe Matrix has future plans for this series? Try this John Tiller's Campaign Series Update v2.00 (213 MB) Update: The 3D graphics still look good even at 1920 X 1080, I wish the buttons on the bottom menu were bigger, they seem to have gotten smaller, maybe because there are now more of them, glad there are hot keys. Only quip so far, when you select units through the reinforcement popup box, they are not automatically selected (highlighted) and you have to manually select them. Release Notes: V2.00 – Feb 12, 2014.
Bug Fixes ◦ Fixed a legacy bug involving BunkerMorale (bunkers were mistakenly using TrenchMorale), and revised downward BunkerMorale from +4 to +3. ◦ Restored High Details to the Options menu. ◦ Fixed edmap & edit toolbars. ◦ Fixed an inherited edorg date bug.
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◦ Fixed an inherited Battle Generator bug. ◦ Fixed inherited, legacy start & stop date bugs.
◦ Fixed the edmap horizontal banding and saw-tooth screen edge legacy bugs. ◦ If PBEM Replay is skipped, fixed bug where animation speed was set to slowest setting. ◦ Fixed an inherited frontend bug where, for the CS, earlier year pre-war GetDateValue conversions were missing.
◦ Fixed an inherited bug where, for supply modifiers, dates outside a certain range might corrupt other game data, or worse perhaps even crash the game. ◦ Fixed the bug where edit failed to save A/I (aggressiveness) values.
◦ Fixed the Night Visible Hexes bug. ◦ Fixed the frontend Turns 0 bug. ◦ Fixed the phantom details button bug in the Damage Results dialog. ◦ Fixed several problems involving gliders. ◦ Fixed the edmap Elevation Max Height New & FileOpen in the game engine.exe. ◦ Added TEM & Morale modifiers to the unit Info Box display. ◦ Added new LayManyMines & Commando unit capabilities.
(For now, ME & VN only.) ◦ Moved unit capability (graphical) display from the unit Info Box to (as text) the Unit Handbook. ◦ Variable highlight colors, available via the Options menu. Includes five new graphics.bmp files: StackHighlights1D.bmp, StackHighlights2D.bmp, BaseHighlights3D.bmp, BaseHighlights4D.bmp, BaseHighlights5D.bmp. Install them in the top-level game folder (alongside the game.exe's). ◦ New Continuous AI Play mode. ◦ New game engine toolbar.
◦ New Units menu options, and toolbar buttons, for: Banzai, Fire Smoke, Fire Starshell. ◦ New player-selectable A/I options: Aggressiveness, Audacious, Cautious, Shifting. ◦ New ai.ini AI configuration file.
◦ New Backup Saves option. ◦ New Test Trial Play mode. ◦ New -X NOENCRYPTION command-line option, permitting access to unencrypted data files (e.g., OOB instead of OBX) (for testing and solo play only, not for multiplayer).
◦ At the frontend Main Menu, selecting Edit Map takes you directly to the edmap EXE, bypassing the frontend Map Editor display (no more direct random map generation). ◦ The frontend Scenarios selection screen no longer displays Backup Saves versions. ◦ Reorganized the nation names & sides Msg strings. ◦ The screen-top main Menu is now fixed, and cannot be toggled off.
Removed the Menu icon from the screen-bottom toolbar, and freed up the Ctrl-M hot key for other uses. ◦ With High Details in effect, the Damage Report dialog box now reports the firing side. ◦ Removed the Details/Delay toggle from the Damage Report.
(One sets this in Options Highlights.) ◦ With Extreme FOW in effect, High Details are unavailable. ◦ Removed several hard-coded numbers in edit, redoing them as macros instead (defined in misc.h). ◦ Added support for AlliedFinland & AlliedGermany. ◦ Added game-specific Results & Command dialog boxes.
◦ New feature: dynamic, designer specified day/night & visibility. ◦ Restored game-specific Damage Reports & Command Reports. ◦ For nations ID#s & Msg.
strings, fixed many omissions, inconsistencies, and other faults. ◦ Implemented a flexible, full-featured logging facility, all EXEs (frontend.log, engine.log, edit.log, edmap.log, edorg.log, error.log, ai.log).
◦ Added a Redraw Display (Alt-D) menu selection (hot key), for fixing any graphics glitches and map display corruption. ◦ Added Jump Map (J) menu selection (& hot key) to edit & edmap. ◦ Like engine, edit & edmap now have all available hot keys annotated in the top-level menu, also in the status bar. ◦ Incorporated Warhorse's new terrain12d.bmp files, all regions. These support elevations from 0 to +19.
◦ Incorporated Warhorse's new Beach12d.bmp files. These show beaches in the proper sandy color. ◦ Coded in support for elevations 12, also separate beach graphics. ◦ For all logging, added the option to show in-EXE message pop-ups indicating significant, noteworthy error conditions.
◦ Implemented a functioning in-game (for engine only) F1 General Help access of the CS Manual PDF file. ◦ On edorg launch, added a message box warning of data loading/processing delay. ◦ Redid the implementation of Variable Visibility (optional rule). (Note: Visibility varies only once per turn.
The same Visibility applies throughout the turn, both sides, all phases.) ◦ In the engine, F2 now summons the EBOOK version of the game Manual (with table of contents), no longer the LIGHT version. ◦ Toned down some needlessly worrisome logging 'errors'. ◦ At the Status Bar, clarified use of the Unit Handbook icon.
◦ Due to a, for now, unfixable bug, retired Hot Seat Replay. Will be fixed and restored in future. (Standard & PBEM Replay remain intact.) ◦ Changed the WF window border & toolbar color to match the EF color. (Had been matching the tropical RS color.) ◦ Fine tuned the 'duplicate ID' error messages in edorg.log. ◦ Further refined the error messages in edorg.log, adding file & line number where the error occurs. ◦ Improved (if not quite fixed) night shading in ZoomIn25 (3-key) map mode.
Includes three new files: Gray3d.bmp, Gray4d.bmp, Gray5d.bmp. ◦ If a unit has no assigned Unit Handbook picture file, attempt to display any graphic defined in its bitmap3d field instead.
This post is a little late today as i woke up very late because of a late night getting heavily intoxicated. Still not at a 100%, not even close so I’m not going to write a header. Read on for the games description The John Tiller’s Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft’s award-winning campaign series.
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Apart from the classic gameplay and style that originally enticed gamers into a Campaign Series frenzy, players will have the option to play “What-if” scenarios like a Soviet/Western Allies confrontation not only in Europe but also in the Far East. Additionally, the compilation includes hundreds of unit types for almost every country and every combat type. The wide variety of units include Cossacks, operational trains, Chinese Junks and Sampans, river gunboats, captured equipment, siege mortars, river ferries, German landing barges, sea going warships (for the Baltic), amphibious tanks, mine clearing tanks, and dozens of pre-war models and prototypes. Lastly, John Tiller’s Campaign Series comes complete with Unit, Map, and Scenario editors which allow users to create battles from scratch including all five major climate zones.
Features:. Complete Unit, Map, and Scenario editors allows users to create battles from scratch. Users can now use the Rising Sun and West Front map editors to create maps from all five major climate zones. New countries have been added. These are:. For Rising Sun: French Indochina, the Netherlands East Indies, Thailand, Nationalist and Communist China, and the Soviet Union. For East Front: Bulgaria, Yugoslavia, and a Soviet force pool that can attack Allied Nations.
For West Front: Bulgaria, Nationalist and Republican Spain, Croatia, Iran, Iraq, Albania, Brazil, Ethiopia, and the Soviets (pro-ally and anti-western). Not only can traditional Allied versus Axis be played, but scenarios can be created depicting an early Soviet/Western Allies confrontation, not only in Europe, but also in the Far East.
John Tiller's Campaign Series Scenarios
Hundreds of new unit types for almost every country to include Cossacks, operational trains, Chinese Junks and Sampans, river gunboats, captured equipment, siege mortars, river ferries, German landing barges, sea going warships (for the Baltic), amphibious tanks, mine clearing tanks, and dozens of pre-war models and prototypes. Players can either fight single battles or else fight in a series of linked campaign battles against the AI. Battles can either be fought on 3d maps using 3d icons, or else through the use of a more traditional 2d board game style of counters and maps. System Requirements:. OS: 98/ME/2000/XP/Vista.
CPU: 800 MHz CPU. RAM: 64MB RAM (128 MB for XP). Video/Graphics: 32MB Video Card. Sound: Windows Compatible Sound Card. Hard disk space: 1.5 GB free hard disk space. CD-Rom: CD/DVD-ROM, mouse.
John Tiller's Campaign Series
DirectX version: 9+ Release name: JohnTillersCampaignSeries-HATRED Size: 1 CD, 619.71 MB Protection: MD5-Serial Genre: Historic Turn-Based Strategy Filename: htd-jscs Reviews, info:, NFO: Homepage: Developer, Publisher: TalonSoft, Matrix Games Torrent.
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00 Manual: PDF E-Book Theatre: Eastern Europe, Western Europe Unit Scale: Company, Platoon Players: 1-2 AI: Yes PBEM: Yes Resolution: Supports Multiple Resolutions Min: 800x600 Game Requirements OS: XP/Vista/7/8/10 CPU: 1.0 GHz CPU RAM: 128MB Video/Graphics: 32MB Video Card Sound: Windows Compatible Sound Card Hard disk space: 1.6 GB free hard disk space DVD-ROM, mouse DirectX version: 9+. World at War exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning Campaign Series. Containing TalonSoft's West Front, East Front, and Rising Sun epic platoon-level combat series, as well as all of the official add-ons and expansion packs, World at War allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. Malwarebytes` Anti-malware Crack Free. This edition also includes Fall of the Reich, the official expansion for East Front II and never before available in stores.
This exclusive compilation proudly offers more than 350 scenarios, fought by more than 20 countries stretching from France to the American coast. Reinforce your countrymen at the Western Front.